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	<title>Comments on: Critical thinking vs Design thinking: Throwdown</title>
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	<description>ashtanga yoga. zen. life. words.</description>
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		<title>By: donutszenmom</title>
		<link>http://donutszenmom.com/2008/05/11/critical-thinking-vs-design-thinking-throwdown/comment-page-1/#comment-2093</link>
		<dc:creator>donutszenmom</dc:creator>
		<pubDate>Mon, 12 May 2008 17:40:36 +0000</pubDate>
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		<description>I agree, Carl. I want to pare it down and think it through more, but in the end, the plain old instructional design model seems like it works across design fields:
1) Analyze
2) Design
3) Develop
4) Implement
5) Evaluate</description>
		<content:encoded><![CDATA[<p>I agree, Carl. I want to pare it down and think it through more, but in the end, the plain old instructional design model seems like it works across design fields:<br />
1) Analyze<br />
2) Design<br />
3) Develop<br />
4) Implement<br />
5) Evaluate</p>
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		<title>By: Carl</title>
		<link>http://donutszenmom.com/2008/05/11/critical-thinking-vs-design-thinking-throwdown/comment-page-1/#comment-2092</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Mon, 12 May 2008 17:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://donutszenmom.wordpress.com/?p=816#comment-2092</guid>
		<description>The &quot;Design Process&quot; sounds like it was written by a marketing executive or CEO. It&#039;s something like 1.7% design and 98.3% ancillary stuff.

Design usually is a super-simple process, as far as I can tell.
1. Find problem.
2. Think of a solution.
3. Tell somebody about it.
4-a. Try it because it seems like it&#039;d work.
 -- or --
4-b. Bag it because it&#039;ll never  work.
5. See if somebody wants to pay money for it. If not, jump back to #2 and start over again.</description>
		<content:encoded><![CDATA[<p>The &#8220;Design Process&#8221; sounds like it was written by a marketing executive or CEO. It&#8217;s something like 1.7% design and 98.3% ancillary stuff.</p>
<p>Design usually is a super-simple process, as far as I can tell.<br />
1. Find problem.<br />
2. Think of a solution.<br />
3. Tell somebody about it.<br />
4-a. Try it because it seems like it&#8217;d work.<br />
 &#8212; or &#8211;<br />
4-b. Bag it because it&#8217;ll never  work.<br />
5. See if somebody wants to pay money for it. If not, jump back to #2 and start over again.</p>
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